Halo Infinite

Microsoft, 343 Industries - Senior Hard Surface Artist, (2021)

Some of my contributions to the Hard Surface/ECT Team during my short time at 343 before being affected by the studio layoffs. As part of the Modeling team, I was responsible for Architectural vista assets which comprised of the Banished lookset tram system, while I ramped up on 343's internal real-time engine. Responsibilities included modeling, assembly, material mask painting, perf optimizations, etc. 

*The below images were taken from existing contributing artists as I was unable to snag shots before exiting.* All Credit to originals.

Scarr

Forbidden

Credits:

  • MP Lead: Josh Rife
  • World Building: Ryan Peterson
  • Hard Surface/ECT: John Flath, James Munroe, Zach Suchlicki, Layla King, Andres Nelson, Julian Yip, Derek Carter, Thomas Gariti
  • Surfacing/ECT: Rogelio Olguin, Chris Lewis, Kim Kirchstein
  • Design: Cliff Schuldt, Cayle George
  • Tech Art/ECT: Kim Haines, Logan McClure, Turner Sinopoli, Steven Souza
  • Biome and Decorators: Steve Oberman, Nate Castronovo
  • Lighting: TylerFeddeler, Tyler Klimek, Josh Dean
  • Other: I'm sure there are many more contributions from individuals outside of this short list - Please correct me if you happen to catch this!