Forbidden
Microsoft, 343 Industries - Senior Hard Surface Artist, 2022
Some of my contributions to the Hard Surface/ECT Team during my short time at 343 before being affected by the studio layoffs. As part of the Modeling team, I was responsible for Architectural vista assets which comprised of the Banished lookset tram system, while I ramped up on 343's internal real-time engine. Responsibilities included modeling, assembly, material mask painting, perf optimizations, etc.
*The below images were taken from existing contributing artists as I was unable to snag shots before exiting.* All Credit to originals.
Software: Maya, 343's Proprietary Engine - Faber



