Redfalls

Bosskey Productions - Senior Environment Artist, (2017)

I had the amazing opportunity to be a part of Bosskey's debut game, Lawbreakers (and later Bosskey's Radical Heights) -  and responsible for many areas across multiple multiplayer maps. It was an incredible team effort across many different disciplines and teams.

Specifically I was  tasked with 3d modeling, texturing, optimizations (lods, collision, perf, etc.) and was responsible from greybox level design playtesting all the way to production polish within Unreal Engine 4. All of the maps went through many iterations as there was often no specific concept support or design limitations for space engagement. Areas shown were a team effort, but focusing on my major contribution areas.

Software: Maya, Rizom UV, Zbrush, Substance Painter, Unreal Engine 4, Photoshop