Halo 5: Guardians

Microsoft, 343 Industries - Environment Artist (contractor), 2015

I had the amazing opportunity to be a part of the Architecture team on Halo 5's new game mode 'Warzone' and was mainly responsible for the Garage and supporting structures across the first shipped Warzone maps. It was an incredible team effort across many different disciplines and teams.

Specifically I was  tasked with the 3d modeling, texturing, optimizations (lods, collision, perf, etc.) and was responsible from greybox level design playtesting all the way to production polish within a proprietary engine. The Garage went through many iterations as there was no specific concept, and the end goal was to have a variety of fully built individual buildings that could be placed across multiple Warzone maps as self contained prefabs.

The Garage itself was comprised of a First & Second Floor, Vehicle Bay in the basement (with animation on vehicle spawn), as well as playable roof area for flight vehicles. In addition to the Garage itself, I was tasked with supporting Architecture/Hard Surface assets as well as set dressing around select maps.

 

 

(Youtube vid @ 6m)

 

Software: Maya, Modo, 343's Proprietary Engine - Faber, Photoshop