Picadilly

Infinity Ward - Senior Environment Artist, (2019)

I had the amazing opportunity to work on the Single Player campaign during my time at Infinity Ward. The SP team was rather small, but it was a fantastic experience where I learned alot!

There are many moving parts in any game development studio, and this was no exception where many pieces and parts were touched by many artists. The following are shots where I had my part in building the environment pieces, assembly, materials, perf optimizations, etc. and working with other downstream teams to achieve consistent art direction. 

Software: Maya, Infinity Ward's Proprietary Engine - Radiant, Substance Painter, Photoshop